Ruskington Chestnut Street CE Primary School

Design and Technology

Curriculum - Design and Technology

What is Design and Technology?

The teaching of Design and Technology (D&T) prepares children to participate in tomorrow's rapidly changing technologies, by learning to think creatively. It calls for children to become problem solvers, both as individuals and in groups - looking for needs, wants and opportunities and responding to them by developing a range of ideas, making products and systems. Practical skills are combined with an understanding of aesthetics, social and environmental issues, function and industrial practices. In the learning process pupils can reflect on and evaluate present and past D&T, its uses and effects.

Through D&T, all children can become discriminating and informed users of products, and become innovators.

Design and Technology at Chestnut Street.

Design and Technology is taught following the National Curriculum in Key Stage 1 and key Stage 2.

During Key Stage 1 our children learn how to think imaginatively and talk about what they like and dislike when designing and making. They build on their early childhood experiences of investigating objects around them. Our children explore how familiar things work and talk about, draw and model their ideas. They learn how to design and make safely and start to use ICT as part of their designing and making.

During Key Stage 2 our children work on their own and as part of a team on a range of designing and making activities. They think about what products are used for and the needs of the people who use them. They plan what has to be done and identify what works well and what could be improved in their own and other people's designs. They draw on knowledge and understanding from other areas of the curriculum and use computers in a range of ways.


In our Reception class Design and Technology is taught through the Statutory Framework for the Early Years Foundation Stage 2012 in the area of Expressive Arts and Design. Our children safely explore a variety of tools and techniques thinking about the uses and purposes of different materials. They represent their own ideas, thoughts and feelings experimenting with design, shape, form and function.